
Offering a new, expansive environment, an in-depth combat system, and a new pace to the central narrative and gameplay, Dead Space 2 is a strong competitor to the others. Released back in January 2010, Dead Space 2 took the world by storm. There's something to be said about the ways each and everyone can be taken down, which usually results in identifying their weak spots and shooting them, but each has its own movements and attack patterns to learn and memorize. Each and every introduction to a new enemy type can be accompanied by a, "What the heck is that?!" That being said, the necromorphs are some of the most harrowing creatures in any game period.įrom the slashers to the leapers and lurkers, there's no shortage of creativity when it comes to Dead Space's enemy design and variation. Of course, budgetary and time restrictions, publisher interaction, and employment status absolutely define what can and cannot logistically be done, but it's important to note. Enemy variation is an obvious sign of attention to detail.īreakable watermelons aside, taking the time to envision, create, animate, and ultimately incorporate into a game send out a clear message that they care. The fear of not knowing pushes the player forward and keeps them invested in the world. This calls back to the point of spontaneity and why it makes Dead Space so scary. As the player progresses through different environments, one should expect to encounter a new enemy type. It's widely accepted that a game suffers from a lack of enemy variation. Still remained the third-person, over-the-shoulder nature of the camera with the inclusion of the incredible dismemberment system that is wholly unique to Dead Space. Visceral wanted the player to feel the same way they felt entering the village in RE4, and it seems that, without any sort of contention, they pulled it off. RELATED: Survival Horror Games With The Creepiest Audio Going back to Resident Evil 4, it's clear to appreciate how people felt back when it was released, but now, its control scheme comes off extremely clunky and unintuitive.
#DEAD SPACE 2 COOP SERIES#
Somewhere along the development pipeline, however, this wasn't the case any longer, and it ultimately heightened the longevity of the series in the end. You could justifiably argue that this worked towards the game's advantage in that it complimented the established tension. Originally, developer Visceral Games planned on using a similar control structure for Isaac, meaning the player would have to stop moving, aim and then shoot. Relentless Horrorĭead Space is heavily inspired by the success of Resident Evil 4. It would have been convenient if the electricians somehow managed to survive the outbreak - I'm sure Isaac would be super appreciative of the drastic lighting improvement after boarding. The long corridors of the ship have been stained with the blood of its victims and Marker propaganda. Well before Isaac Clarke embarked on his journey, the inhabitants of the Ishimura were subject to some terrible psychotic episodes, leading to the birth of the necromorph outbreak. RELATED: Best Survival Horror Games For People Who Scare EasilyĪfter coming across the alien artifact known as "The Marker," the USG Ishimura vanished. Originally a flagship of the Concordance Extraction Corporation, the USG Ishimura was also the first vessel of its size to withstand large-scale commercial and deep space expeditions. What at first seemed inescapable, quickly turned, well, even more so. Dead Space made everything we thought we knew about space totally un-cool. Space is as cool as it is vast and mysterious. Resident Evil and Silent Hill, for example, introduced us to both Midwich Elementary School and the Raccoon City Police Department, two of the most commonly referenced and inspiring locales in all of gaming. We've been to all sorts of hellish landscapes pre-2008. Part of, if not a majority of the reason for Dead Space's initial success is due to the dread-inducing corridors of the USG Ishimura. The USG Ishimura is a place most of us never want to go back to or to even speak of after the credits roll. The original Dead Space holds up quite well for the modern generation in both gameplay and technical aspects, but does it stand out among the other two? Fresh Setting
